diff --git a/README.md b/README.md index 2226c66..080bdc5 100644 --- a/README.md +++ b/README.md @@ -3,46 +3,30 @@ ## Rum-Away [![](https://img.itch.zone/aW1nLzkzNzE1MDMucG5n/original/MMhlsj.png)](https://calmkeepgames.itch.io/rumaway) +[Itch.io](https://calmkeepgames.itch.io/rumaway) -### Overview +### My contribution - - -### Features impemented by me - -|Feature |Point n Click|Inventory |Items | -|-----------|-------------|----------|--------| -|Sub Feature|Movement |Open/Close|Use | -|Sample | | | | -|Sub Feature|Interaction |Pick up |Crafting| -|Sample | | | | -|Sub Feature|Movement | | | -|Sample | | | | +In this project, I designed the fundamental point-and-click mechanics, such as the ability to navigate by clicking to move, interact with the environment, and manage the inventory. +The inventory features encompass picking up, using, crafting, and uncrafting items. ## Noctua [![](https://img.itch.zone/aW1nLzExMDEzNDY5LnBuZw==/original/3tmCfX.png)](https://calmkeepgames.itch.io/noctua) +[Itch.io](https://calmkeepgames.itch.io/noctua) -### Overview +### My contribution - - -### Features impemented by me - -|Feature|Card|Battle|Puzzle|Map|Translation| -|-------|----|------|------|---|-----------| -|Sample | | | | | | +In this project, I developed the Card Engine, incorporating functionalities like Drag and Drop, Card Stats and Abilities, Placing Cards, and managing Card Interactions. +Additionally, I designed the overworld map with level selection and implemented the save and load system. ## Blood & Sand: Cards of Salvation [![](https://img.itch.zone/aW1nLzEyODI3NTAxLnBuZw==/original/ZdiOSc.png)](https://ruinforge.itch.io/blood-sand) +[Itch.io](https://ruinforge.itch.io/blood-sand) -### Overview +### My contribution - - -### Features impemented by me - -|Feature|Card|Combat|Save|Translation| -|-------|----|------|----|-----------| -|Sample | | | | | +In this project, as in the previous one, I oversaw the Card Engine. +However, unlike the last project, each card featured a distinctive effect, and you and your opponents could have numerous status effects and special abilities. +Additionally, I took charge of the save and load system, similar to my role in the previous project.